For discussion of Aeronautica Imperialis news, rumours and tactics. Will you be hunter or hunted?. For things like planes, an officer of the fleet, etc, they have Aeronautica Imperialis listed on their data sheets in the faction keywords section. The Tabletop Tactics Forum The idea is that the Aeronautica Imperialis acts like the US Navy with carrier launched aircraft acting as both a.
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They’re the real deal. Dogfighting to the death, however, really comes into its own when you do linked missions as then tacctics increasing pilot skills and the odd Ace or two really mean something. But in “real life” tactics, if you’re that close, you’ve already missed the point at somewhere along the kill-chain.
HARMs don’t jam anything what so ever. So, per Flyer Wings, you must deploy the two fliers near each other, but per Skyshield Landing Pad, you can deploy one of them on the Pad rather than starting it in Reserve.
For the enemy to detect whether the aircraft they are approaching is real or a phantom they have to close within medium range. Heavy Bolter, Turret-mounted Inferno Cannon. Fast Attack units are the scalpel of a Sisters force.
I agree on the F4U, the gull wing is a classic silhouette over the Pacific skies, but Forge World has no models that even remotely bring that image to mind, The Thunderbolt is pushing it as an F4F stand in. The hellhounds can stand in for M4 flame tanks.
Second part of Tactica Aeronautica. Now that’d be interesting, inertial drift and other tadtics physics facts – or Babylon 5 starfighting, as I prefer to call it. I mean, thunderbolts are meant to viff and vtol – though awronautica only ever seem to land that waythough i’d like to find some vector-thrust nozzles on them! Astropath [1 PL, 36pts]: I must ocnfess to being somewhat of a dogfightest: I have a lot of anti tank tied up in the Thunderbolt fighters and heavy weapons teams.
I love Abnett’s books, all of them. Led to an interesting game. The idea is that the Aeronautica Imperialis acts like the US Navy with carrier launched aircraft acting as both a supportive and offensive role.
My theme for this force is Pacific Theater. Viffing is, oddly, mentioned numerous times in Double Eagle, yet didn’t make it into the rules even for aircraft that would seem most able – Valkyries and Vultures, as you pointed out – perhaps because that would have made most single-seaters in the game all very-hi-man and debalanced it a bit? I’ve always used it, or a division of it usually 2 planes and I remember a distinct early point in most books about the Battle of Britain is that the RAF 3-triangle formation was eaten by the finger-four.
I noticed in one of the pictures in the back of AI theres a board with a series of armoured vehicles Trojans I think parked up, a Falaise pocket mission would be fun, one player – with a mix of AA and planes, covering armour that has to escape off-board.
Even though my favourite airplane of the Pacific theater was the Corsair, I’m very excited to see you knock this project out of the park! Connor MacLeodOct 16, Two are good, two are not completely worthless but nothing particularly special, and two are almost tcatics pointless. What an absolute crock! A high-altitude recon mission could have easily solved this, or barring that a Sword-class frigate or two making high-speed, low-orbit passes over the planet.
Forgeworld Aeronautica Imperialis analysis thread
Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what imperilis new at a glance.
It contains within many factions and small detachments that an enterprising player especially those of the Imperial bent aerinautica wish to utilize. By continuing to use this website, you agree to their use. The final battle for the campaign is now up.
Warhammer 40,/Tactics/Imperial Agents – 1d4chan
They didn’t really seem to cover anti-convoy ie, moving ground enemy missions in the spec-rules. Is that their regiment? Basically I ended up diving the Battalions by their task in game. You must log in or sign up to reply here.
Other things are a bit too ‘macro’ for AI, like sending differing wings of bombers on differing paths setting off the entire of north-west europe’s air defence network before they all suddenly turn to converge on the one target at the last minute.
I would also then have plenty of air assets available to continue to perform reconnaissance and determine the location of fuel dumps, ammo depots, and food caches and I would use lance strikes no need for melta torpedoes any more – they’re expensive to eliminate them, as well.
Sadly it is still a mess in some parts and missing some toys the Inquisition have in their codex. You could probably use Death World Forest as a layer to get a nice olive drab colour, then heavily agrax the legs to make them look wet!
Once the targets were determined as land-carriers, their coordinates could be fixed and combination lance-and-melta-torpedo bombardments could have annihilated the enemy carriers without jeopardizing a single airframe.
Laspistol Infantry Squad [3 PL, 47pts]. A quick Google search for Aeronautica Imperialis shows that it most definitely is not a regiment. Not the best selection for your army, but they’re usable I do agree with the flamers, I determined that fielding them on any forward squads is best.
Sepulchre of Heroes: How and Why Forgeworld should bring back Aeronautica Imperialis
One of the largest downsides of taking these new units as allies is that they have to stay outside your transports turn one. Inquisitor KardSep 11, I’m going to go a bit more simple on the bases and use some Armageddon dunes with sepia and a light drybrush to get some wet sand looks for the bases.
Your name or email address: So here’s the list, I’ll drop some tactics afterward. With the Imperial Fury starfighter and what not. Connor MacLeodOct 6, Ads by Project Wonderful! All of their close combat weapons have Daemonbane, which allows a re-roll on failed pens and to-wounds against units with the Daemon USR if you activated Force on the last Psychic Phase.